A buddy of mine made this toad character and wanted to see if I could make some outfits for him.
We went with an Asian theme. I was looking at Chinese Warlords and their armors for reference on the first guy, and just Japanese formal wear with some armoresque elements added. We went with the Chinese armor since the studs did a nice job of mimicking the warty look of the toad.
enjoy.
Friday, February 22, 2013
Thursday, February 21, 2013
Spacemans!
Just a couple of characters I've been doodling away at this week. The main idea behind this was to get interesting Suit designs with a variety of materials on display.
Tuesday, January 15, 2013
Phantom Assassin
So this was a fun little project that a coworker and friend of mine was working one. He entered the Polycount DOTA 2 competition but had some trouble coming up with good designs, so he asked me to help him out.
We went through a lot of iteration with this and a lot of work thrown out since it either collided or collapsed when put on the Phantom Assassins rig, or the model was to complex to work with the relatively low specs.
Since at work everything we do is low poly my buddy was a bit rusty on Z-brush and we actually ended up missing the deadline so the model was never finished. I still like some of the stuff that came out of this so I figured I'd post it.
This was a Wallpaper I did at the very end that we where going to use as our presentation piece on the steam store.
These where the first sets of concepts. My buddy ended up liking 1. so I made a couple more iterations on it but we pretty much just stuck with the original idea but with a longer beak (7).
I made an orthographic view of it and used it as an opportunity to stylize the helmet and feathers more. Also got the colors to match the original armor a bit more closely.
My buddy was struggling with getting the shapes to translate into 3D nicely (that happens a lot in my experience) so I made a couple of images of what the major plains might look like.
After a day or so of modeling the real problems started up. The feathers where just too complex of a silhouette and where collapsing whenever the Phantom Assassin did her twirl attack. So a lot more Work was done on getting the shoulders to work.
Finally my buddy just made a rough model that had not collision issues, drew a rough version of it and I painted it up a bit.
Somewhere in between there we worked on the weapons and some cape ideas.
I did a quick paint over of the models that where done. There where some minor changes to keep the poly budget down but other than that most of the stuff that was made stayed fairly faithful to the concept.
We went through a lot of iteration with this and a lot of work thrown out since it either collided or collapsed when put on the Phantom Assassins rig, or the model was to complex to work with the relatively low specs.
Since at work everything we do is low poly my buddy was a bit rusty on Z-brush and we actually ended up missing the deadline so the model was never finished. I still like some of the stuff that came out of this so I figured I'd post it.
This was a Wallpaper I did at the very end that we where going to use as our presentation piece on the steam store.
These where the first sets of concepts. My buddy ended up liking 1. so I made a couple more iterations on it but we pretty much just stuck with the original idea but with a longer beak (7).
I made an orthographic view of it and used it as an opportunity to stylize the helmet and feathers more. Also got the colors to match the original armor a bit more closely.
My buddy was struggling with getting the shapes to translate into 3D nicely (that happens a lot in my experience) so I made a couple of images of what the major plains might look like.
After a day or so of modeling the real problems started up. The feathers where just too complex of a silhouette and where collapsing whenever the Phantom Assassin did her twirl attack. So a lot more Work was done on getting the shoulders to work.
Finally my buddy just made a rough model that had not collision issues, drew a rough version of it and I painted it up a bit.
Somewhere in between there we worked on the weapons and some cape ideas.
I did a quick paint over of the models that where done. There where some minor changes to keep the poly budget down but other than that most of the stuff that was made stayed fairly faithful to the concept.
This was around the time were everything fell apart. I still finished our "sales" image since I liked were is was going. I made some minor changes to the PA's chest armor, boots, and gloves, since in the actual models they're just tubes with scribbles on them, hopefully Valve wont hold that against me.
Thursday, December 27, 2012
Characters
here is a fun little personal project I've been working on for some time. Its just a bunch of characters for a Torchlight 2 like game that will never be made. I've been working on it over the past year just whenever I don't feel like working on something completely from scratch.
Some of the characters have gone through a lot of iterations and even seen some serious polishing. I even managed to make one set of weapons, thought they don't seem to match any specific armor set.
This was an alchemist type character. I figured he could build traps and maybe some automatons or Frankenstein type monsters.
Some rough concepts for just a plain old warrior, although a handful of them start moving into magic user and rogue space.
I ended up eliminating my least favorite ones and stated polishing them a bit, also making a handful of design changes to some of the costumes.
This is where I realized doing fully polished versions of 9 characters was insane, so I picked the 3 most interesting and diverse ones and just finished them off.
Some rough concepts for what was originally just an Archer type character, but she just ended up being the tall lady. My monitors (Both!) started crapping out around this time so some of the colors are a bit weird and greenish.
Polished a handful of them, with new monitors. I think my coworkers helped me pick which ones...I think I would have picked a couple of different costumes...maybe. I don't remember.
And these where some sorceress type characters. A bit younger looking than the archer.
Oh and weapons....for the warrior? maybe Alchemist dude? I duno, just wanted to share them.
Some of the characters have gone through a lot of iterations and even seen some serious polishing. I even managed to make one set of weapons, thought they don't seem to match any specific armor set.
This was an alchemist type character. I figured he could build traps and maybe some automatons or Frankenstein type monsters.
Some rough concepts for just a plain old warrior, although a handful of them start moving into magic user and rogue space.
I ended up eliminating my least favorite ones and stated polishing them a bit, also making a handful of design changes to some of the costumes.
This is where I realized doing fully polished versions of 9 characters was insane, so I picked the 3 most interesting and diverse ones and just finished them off.
Some rough concepts for what was originally just an Archer type character, but she just ended up being the tall lady. My monitors (Both!) started crapping out around this time so some of the colors are a bit weird and greenish.
Polished a handful of them, with new monitors. I think my coworkers helped me pick which ones...I think I would have picked a couple of different costumes...maybe. I don't remember.
And these where some sorceress type characters. A bit younger looking than the archer.
Oh and weapons....for the warrior? maybe Alchemist dude? I duno, just wanted to share them.
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